9/4/2023 0 Comments Houdini mplay save apha![]() When modifying tags on actors, it is possible to modify the component tags by naming theattribute "unreal_uproperty_ComponentTagsXXXX".Tags can now be modified via generic attributes on any type of actors, not just Landscapes.Fixed potential crash with Toggle parameters and the PDG asset link.Īdded an option to the USD Import SOP to control whether an error or warning occurs for a missing USD file.įixed a bug with the ROP Fetch node hanging forever when generating a batch with a end frame value less than the start frame value.We now force the relative scale of the attached Actors to the scaledefined on the sockets. Fixed an issue that caused mesh socket scale to be ignored when attachingActors.This resulted in the client addition disappearing after restarting the HQueue Server.įixed a few minor memory leaks associated with hotkey contexts and actions. XPU: fixed an EXR image-loading issue when not all mips exist in the fileįixed an HQueue bug where adding a client to a client group failed to save to the database. The blend parameters on the Character Blendshape Channels node will now show up in the Animation Editor with the blendshape name that they correspond to.įixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang.įixed scaling for visualizer display options.įixed a bug where emissive objects with "Treat As Light Source" enabled were using the wrong LPE token ('O' instead of 'L') on primary ray hits. Vacuuming shrinks the database to an optimal, minimal size preventing it from indefinitely growing.Īdded opacity to the foreground image in the viewer. This blends the FG image with the geometry behind it.įixed the HQueue Server so that it vacuums the SQLite database on startup. To do that, set the ` -> file` configuration key in the hqserver.ini file to either "stdout" or "stderr".Īdded a foreground image opacity display option to the Camera tab, in the Foreground Image group. Fixed an HQueue bug where attempting to download a diagnostics file for a job assigned to a macOS client raised a 500 Internal Error on the HQueue website.įixed a bug that occurred when attempting to filter parameters in HDA Processor.įixed an issue where mplay would try to resize itself at the start of every rendered frame but would end up moving the window and/or generating other artifacts.Īdded the ability to redirect HQueue Server logging output to the standard output stream or the standard error stream.
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